Αναρτήσεις

Προβολή αναρτήσεων από Ιούνιος, 2011

EA's CEO preparing the field for Microtransactions inside Swtor

Εικόνα
EA's CEO preparing the field for Microtransactions inside Swtor In this Swtor statement , EA CEO John Riccitiello talks a lot about mmo Microtransactions and he mentions playing a game for 6 hours straight and having to pay 1 dollar just to re-clip your ammo (@24:40 of the presentation), should we be concerned at all? These opinions sparked a Burst of 87 pages commentary in the official web-site's forums . The major problem with these statements is EA 's CEO didn't clearly explain his thoughts of what Microtransactions he meant or if swtor will have Microtransactions. There are many type of Microtransactions ,some of them affect player game ,some of them not.for example, items like special looking rings-earings ,dresses,mounts that do not give any extra stats, XP gain, etc and they are only cosmetics i don't think there is any gamer in the world that is against them. But in other hand there are the items that do change stats, XP gain , fire pow

EA's CEO preparing the field for Microtransactions inside Swtor

Εικόνα
EA's CEO preparing the field for Microtransactions inside Swtor In this Swtor statement , EA CEO John Riccitiello talks a lot about mmo Microtransactions and he mentions playing a game for 6 hours straight and having to pay 1 dollar just to re-clip your ammo (@24:40 of the presentation), should we be concerned at all? These opinions sparked a Burst of 87 pages commentary in the official web-site's forums . The major problem with these statements is EA 's CEO didn't clearly explain his thoughts of what Microtransactions he meant or if swtor will have Microtransactions. There are many type of Microtransactions ,some of them affect player game ,some of them not.for example, items like special looking rings-earings ,dresses,mounts that do not give any extra stats, XP gain, etc and they are only cosmetics i don't think there is any gamer in the world that is against them. But in other hand there are the items that do change stats, XP gain , fire power , armor

What ? No Cross-faction Chat in Retail Swtor ?

Εικόνα
What ? No Cross-faction Chat in Retail Swtor ? You've all watched Star Wars (well I hope you did..) I read a few developers posts about the cross-faction talk and the said that it's only enabled in the beta, and its highly likely that it will not be in the finished game. When I heard about that it struck me, being that I'm a heavy PvPer ,i am also and a heavy socialize gamer that use the chat a lot . Maybe if it can be reconsidered being that Bioware/Lucasarts said they want to make this feel like a REAL star wars experience *, Cross-faction talk in swtor should be enabled. It would really add a sense of reality in the game, especially in PvP atmosphere inside the game. It's used in everquest , and works wonderfully, and it is not used in Aion and that was a reason that pvp in aion sucks a lot ,because you can see that the enemy speaks but you can not read what he writes Always ,in pvp games ,a bit of QQ chat is like the alas of pvp and many times the qq a

Poll : Features you hope SwToR Borrows from other Games

Εικόνα
Poll : Features you hope SwToR Borrows from other Games All games that are great do it*. Borrow features that work from other great games in addition to innovating with some new ones of their own. Here's a few of the ones I'd pick: 1. WoW's scale. The first time I got out of the starter zone, I couldn't believe just how big the game was. It truly felt epic traveling to the other continent the first time. I hope they give this game that same sense of epic scale. 2. WARs group quest system. I loved it. The fist time I stumbled into troll country and jumped into an epic battle with a giant group of people was awesome and a total blast. 3. DDO's loot system. In my opinion, this game nailed the loot system. Each player gets their own loot table in the dungeons. You choose which items you want or need. Your in control of your own gear. 4. FPS's map/game type system - Most mmo's seem to follow the same basic pvp structure with few choice